-
ResoLocalStorage 0.7.17 Stable
released this
2026-10-07 07:26:00 +02:00 | 0 commits to main since this releaseVariant files in the asset store now have short names, so a storage folder with shared assets can be copied with any tool, on Windows too.
Warning
Your storage folder holds the only copy of what you save there, and after Move to … the items are gone from the cloud as well. If their files are deleted or damaged, their assets are lost for good. With shared assets, one damaged file in
.assetsbreaks every item that uses it. Back up the whole storage folder regularly,.assetsincluded.Fixed
- Variant files in
.assets/Variantswere named by the variant's full name, such asversion=3&compression=BC3nm_Crunched&quality=100&width=1024…. In a typical Windows location that put many paths over 260 characters, which Explorer and other tools without long-path support can't copy (#15). They are now named by a 16-character id, and.assets/VariantNamesholds the full names. The store's part of a path is now at most 98 characters.
Upgrading
- The first start renames the existing variant files. About 40,000 take a second. Nothing is copied, so a synced storage folder only syncs the renames.
- Variant files under their full name are still read, also ones an older version adds later.
- Update the mod and
tools/rebuild-package.pyeverywhere the storage folder is used. Older versions don't know the new names: items still load, but without the stored variants, so their first load is slower.
Install
Needs MonkeyLoader with the Resonite game pack 0.33.0 or newer. Put
ResoLocalStorage.nupkginMonkeyLoader/Modsinside the Resonite folder. The README covers usage and settings.Known issues
- The sizes shown for records outside the inventory can be much larger than what deleting them frees, because the cloud doesn't charge for all of them. Why is not known yet (#13).
- Hot-reloading the mod while a save, copy or move is running can delete store assets that save still needs (#10). Let saves finish before a hot reload.
Downloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads
- Variant files in
-
ResoLocalStorage 0.7.16 Stable
released this
2026-10-07 07:15:26 +02:00 | 1 commits to main since this releaseA storage folder can now be copied between Windows and Linux: file and folder names follow the rules of both.
Warning
Your storage folder holds the only copy of what you save there, and after Move to … the items are gone from the cloud as well. If their files are deleted or damaged, their assets are lost for good. With shared assets, one damaged file in
.assetsbreaks every item that uses it. Back up the whole storage folder regularly,.assetsincluded.Fixed
Names that broke saving, or copying the storage folder to the other system (#14):
- Long names, mostly in Japanese, Chinese or Korean or full of emoji, failed to save on Linux, which limits file names by bytes. Names on disk are now shortened to fit both systems and are never cut through a character. The inventory still shows the full name, which is kept in the file.
- Items named after a Windows device followed by a dot, such as
AUX.oldornul.v2, saved on Linux but couldn't be saved or copied on Windows. They are now saved as_AUX.old. - On Linux,
Hatandhatcould be saved side by side, which Windows can't hold. The second one is now saved ashat (2). New folders follow the same rule.
Files saved before keep their names.
Install
Needs MonkeyLoader with the Resonite game pack 0.33.0 or newer. Put
ResoLocalStorage.nupkginMonkeyLoader/Modsinside the Resonite folder. The README covers usage and settings.Known issues
- Files in
.assets/Variantscan have paths over 260 characters, which some Windows tools, such as Explorer, can't copy. Robocopy, 7-Zip, rsync and Nextcloud handle them, and items still load without those files, only slower the first time (#15). - The sizes shown for records outside the inventory can be much larger than what deleting them frees, because the cloud doesn't charge for all of them. Why is not known yet (#13).
- Hot-reloading the mod while a save, copy or move is running can delete store assets that save still needs (#10). Let saves finish before a hot reload.
Downloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads
-
ResoLocalStorage 0.7.15 Stable
released this
2026-10-07 04:23:10 +02:00 | 2 commits to main since this releaseThe Cloud Storage popup now shows the storage your inventory doesn't, such as items and voice messages you sent in chat, and lets you preview, move or delete it.
Warning
Your storage folder holds the only copy of what you save there, and after Move to … the items are gone from the cloud as well. If their files are deleted or damaged, their assets are lost for good. With shared assets, one damaged file in
.assetsbreaks every item that uses it. Back up the whole storage folder regularly,.assetsincluded.What's new
- Outside your inventory in the Cloud Storage popup lists records you own that the inventory doesn't show (#12). Each kind has its own folder: Sent in messages for items and voice messages sent in chat, the old path for records whose folder is gone, and No folder. Each folder can be copied, moved or deleted as a whole. A chat message whose item is deleted may no longer open.
- Item pages show the thumbnail, with Spawn in front of you for objects and Play for voice messages.
- Copy and Move take only objects and worlds and leave everything else, such as voice messages, in the cloud. The result says how many were left out.
Install
Needs MonkeyLoader with the Resonite game pack 0.33.0 or newer. Put
ResoLocalStorage.nupkginMonkeyLoader/Modsinside the Resonite folder. The README covers usage and settings.Known issues
- The sizes shown for records outside the inventory can be much larger than what deleting them frees, because the cloud doesn't charge for all of them. Why is not known yet (#13).
- Hot-reloading the mod while a save, copy or move is running can delete store assets that save still needs (#10). Let saves finish before a hot reload.
Downloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads
-
ResoLocalStorage 0.7.13 Stable
released this
2026-10-07 02:35:44 +02:00 | 7 commits to main since this releaseFirst release.
A Local Storage inventory on your own disk for Resonite. Items and worlds are saved as self-contained
.resonitepackagefiles, or with shared assets on as.rlsitemfiles that store each asset once.Warning
Your storage folder holds the only copy of what you save there, and after Move to … the items are gone from the cloud as well. If their files are deleted or damaged, their assets are lost for good. With shared assets, one damaged file in
.assetsbreaks every item that uses it. Back up the whole storage folder regularly,.assetsincluded.What's in it
- Local Storage inventory: save, spawn, equip, folders and links, also while logged out (#1)
- Save worlds into Local Storage and open them from there (#2)
- Save progress in the dash's sync indicator (#3)
- Shared assets, with
tools/rebuild-package.pyto turn.rlsitemfiles back into packages without Resonite (#5, #6) - Copy cloud inventory folders into Local Storage (#7)
- Cloud Storage breakdown: what uses your storage, what shares assets, and copy, move or delete from there (#8)
StoragePathchanges apply without a restart (#9)
Install
Needs MonkeyLoader with the Resonite game pack 0.33.0 or newer. Put
ResoLocalStorage.nupkginMonkeyLoader/Modsinside the Resonite folder. The README covers usage and settings.Known issue
- Hot-reloading the mod while a save, copy or move is running can delete store assets that save still needs (#10). Let saves finish before a hot reload.
Downloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads