• v0.7.13 4afdbc642d

    kyuubi released this 2026-10-07 02:35:44 +02:00 | 7 commits to main since this release

    First release.

    A Local Storage inventory on your own disk for Resonite. Items and worlds are saved as self-contained .resonitepackage files, or with shared assets on as .rlsitem files that store each asset once.

    Warning

    Your storage folder holds the only copy of what you save there, and after Move to … the items are gone from the cloud as well. If their files are deleted or damaged, their assets are lost for good. With shared assets, one damaged file in .assets breaks every item that uses it. Back up the whole storage folder regularly, .assets included.

    What's in it

    • Local Storage inventory: save, spawn, equip, folders and links, also while logged out (#1)
    • Save worlds into Local Storage and open them from there (#2)
    • Save progress in the dash's sync indicator (#3)
    • Shared assets, with tools/rebuild-package.py to turn .rlsitem files back into packages without Resonite (#5, #6)
    • Copy cloud inventory folders into Local Storage (#7)
    • Cloud Storage breakdown: what uses your storage, what shares assets, and copy, move or delete from there (#8)
    • StoragePath changes apply without a restart (#9)

    Install

    Needs MonkeyLoader with the Resonite game pack 0.33.0 or newer. Put ResoLocalStorage.nupkg in MonkeyLoader/Mods inside the Resonite folder. The README covers usage and settings.

    Known issue

    • Hot-reloading the mod while a save, copy or move is running can delete store assets that save still needs (#10). Let saves finish before a hot reload.
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