Factorio 2.1 fork of melon220's Space Platform Logistics System mod (MIT)
- Lua 99.1%
- Shell 0.9%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
Bump factorio_version and dependencies to 2.1, rename the mod so it cannot collide with the original, mark the original incompatible and point the shortcut icon at the new mod path. Add changelog, README and a build script. Gameplay code is unchanged; every runtime API it uses still exists in 2.1.23. Refs #1 |
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| graphics | ||
| locale/en | ||
| .gitattributes | ||
| .gitignore | ||
| build.sh | ||
| changelog.txt | ||
| control.lua | ||
| data.lua | ||
| info.json | ||
| LICENSE | ||
| README.md | ||
| thumbnail.png | ||
Space Platform Logistics System (2.1 fork)
A Factorio 2.1 port of Space Platform Logistics System by melon220, which only ships for Factorio 2.0.
The mod scans planets for unbuilt ghosts, pending upgrades and item requests, and fills space platform hub requests and cargo landing pad requests with the missing items that another linked planet has in its logistic network. Open it with the shortcut bar button or Ctrl+Shift+A.
Gameplay is unchanged from 1.0.1. See changelog.txt for what the fork changed.
Build
./build.sh
This writes dist/space-platform-logistics-system-fork_<version>.zip from the committed HEAD. Copy it into your Factorio mods folder.
License
MIT, copyright melon220. See LICENSE.